Launching a city in the sky...
When a game hits 94 on Metacritic.com it says something. Usually it means that the team has done a good job. I am proud of being able to say that I led one of the teams that directly contributed to both that score and the successful completion of such a highly anticipated title.
Being able to balance working with game designers to pitch concepts, the design team to create the experience and the dev teams to implement those concepts and experiences is a science. It's also what I've spent years cultivating as a primary skillset.
Project after project, I've successfully overcome these challenges and gotten a top end experience out the door and into the hands of the users.
Key Contributions
Lead UX/UI team throughout concept, design and pitch for all Game UI, launch marketing, branding and product extensions in partnership with the Art & Dev Teams.
Drove the 3D main menu as an off-grid project in partnership with key tech talent.
Projects Delivered
Web
www.irrationalgames.com
www.bioshockinfinite.com
Game
Bioshock Infinite
Industrial Revolution Mini Game
DLC Concept UX/UI
Toys
Sky-hook Replica
Crafting the game branding was a collaborative project between myself, the art and the leadership team