
Over 15 AAA Games Shipped
I have been fortunate enough to have contributed to the successful completion of over 20 AAA games in many roles with a myriad of responsibilities. Shipping on all platforms - Xbox360 / PS3 / PSP / DS / Mobile and Web.

EA Sports MMA
I led a team of 12 brilliant people through many hardships and successes to get this title pulled together and out the door. We blazed new paths in technology and process in the studio. Xbox 360 / PS3 / PC / Iphone.

EA Sports MMA
In addition to the game itself I was a key member of the development team that crafted the launch site and web platform from an interface and user experience standpoint.

EA Henry Hatsworth DS
I supported the design and development of this awesome DS puzzler with custom design fonts and helped with concept during the pre-production phase of the project.

EA Nascar Kart Racing WII
I was brought onto this project to help overcome communication and design challenges and get the project done. I was able to support that process while mentoring jr. staff members and growing studio talent.

EA Sports Nascar 2009
This project was facing some tough design challenges. We concepted, prototyped and shipped innovative solutions that proved to be fundamental to the success of the title.

EA Sports Nascar 2009
This included both design language development and user facing feature design for back of the box feature sets.

Shipping the best of the best
When the products you ship have #1 on the box it means something. Usually something that's earned. Year over Year EA Sports' games continue to define sports gaming on the console and contributing to those brands is an honor.

EA Sports Madden NFL 2008
I lead a team of over 35 people to ship this award winning game. Overcoming design complications and challenges, we still hit the mark and did so while continuing to grow the value of the Madden Franchise.

EA Sports Madden NFL 2008
We developed many unique features in this edition of the game. With several hundred screens in the game and a great deal of the user experience happening in screens it's a huge undertaking.

EA Sports Madden NFL 2008
Leveraging a clearly defined design language and solid foundation we were able to successfully get the game done in the tight time frame dictated by a yearly title.

EA Sports Madden NFL 2008
I designed style guides, wireframes, user flows and feature sets. All designed to enhance and engage every Madden player in the world.

EA Sports Madden NFL 2008
It's a small group of people that can say their work has been in the hands of millions and millions of players. I am one of the fortunate few. Leading the team to get it done was amazing!

EA Sports Madden NFL 2007
This project was the foundation for what became the global EA Sports Interface design language that rolled out to all EA Sports Games. I was a critical designer in that process and co-crafted these standards with my team.

Superman Returns
This game taught me exactly how much work can get cut out of a project to get it on the shelf. My contributions to the game that made it to the shelf include HUD Design, iconography, custom fonts and interface design solutions.

James Bonds Golden Eye DS
It would seem that others loved the solution as well, it was featured on the cover of Nintendo Power Magazine for an article titled "The Future of Games!"

James Bonds Golden Eye DS
I lead the design of the HUD and Game interface and worked with the external partner in the production of the final solution. The DS presented significant challenges to me as a designer, I loved it!

EA - Screen Review System
I designed an internal application that significantly streamlined the design, review, feedback and check-off phases of screens for the project. These process innovations introduce significant savings on project costs.

















